I did not expect to play Tokaido at Midwinter. I bought a copy at my FLGS six months ago and haven’t even had a chance to open it. However, Saturday evening as we headed over to the board game library checkout desk, we saw a group of three geeky hipsters opening the Tokaido box. Trusting the friendly environment fostered by Midwinter, we took a risk and asked if we could join them.
The game and the company did not disappoint.
We found Tokaido remarkably chill and seriously fun. Each player takes the role of a traveler walking the “East Sea Road.” Temples, farms, picturesque panoramas, souvenir shops, and inns dot the trail, each offering a unique experience. There’s no dice rolling, fighting, or killing. The players just walk a beautifully rendered game board, soaking up as much culture as they can. At the end of the journey, the player collecting the most local knickknacks, donating the most to the temples, eating the most expensive foods, and viewing the most beautiful landscapes wins the game.
It’s a well-constructed game, easy to understand and lovely to look at. I offer only one complaint. The subtle color scheme of the game makes it difficult to tell the difference between different experiences. The color used for hot springs looks awfully close to the color used for the panoramas.
Sharing the travels with others adds a full measure of enjoyment to the game. Our group of players chose a freewheeling ronin, a geisha, an itinerant monk, and a starving artist. Together, we carved a fun story of adventure and involvement, all in less than 60 minutes.
Tokaido, from Passport Game Studios, for 2 to 5 players, age 8 and up.