Day four’s Holiday Game Suggestion is going to be a bit different from the rest. Nearly all of my past (and upcoming) choices are meant to cast a wide net in terms of interest. But much when I recommend the Dread RPG last year, it’s time to focus on people who like their games a bit creepier. Step out of the light with The Others, a one-versus-many, dungeon-crawl board game set at the beginning of a potential Apocalypse. Up to four players take on the role of the Heroes who will fight save the city of Haven. Opposing them is the player who takes the role of one of the Seven Deadly Sins!
The Others begins with a lot of player choice immediately. First, the players decide who will be the Sin. The Sin player then choices their sin (Pride or Sloth in the core game, more in expansions), and their acolytes (three choices in the core game, more in expansions). Then the group will decide which scenario they’ll play, and which of the map options of that scenario they’ll use. The Hero players then each pick their one starting characters from a team of seven choices, each with different strengths and focuses. The Heroes win in different ways, always dictated by the chosen scenario. The Sin may get other victory options, but one never changes: if they eliminate all of the heroes, they win.
This game oozes atmosphere in its every component, so much so that I could gush about for way too long. Instead, I’ll attempt to do it justice concisely. The Others is a game of both gothic horror and science fantasy, and every part of its presentation merges those two aspects. The map tiles depict a range of buildings like sterile medical centers, towering cathedrals, and decaying warehouses; all of them unified by a gloomy style. The monsters have a visceral, body-horror design that may call to mind the works of Clive Barker, David Cronenberg, or H.R. Giger. There are a lot of extra teeth and tentacles on the likes of zombies, medical workers, astronauts, hobos, and things that were clearly never humanoid. So it’s only fitting that the heroes include a trained marksmen, a vampire, a werewolf, and a mind-controlling mutant. Monster and hero are all depicted in highly detailed miniatures that come fully assembled.
The atmosphere is supported by the game’s mechanics, which help convey a sense of inevitable doom to the Heroes. When it comes time for the Hero players to make roles in the game they can choose to corrupt their heroes to gain a quick boost. The more corruption a Hero takes, the bigger the boost they get. Naturally the more corruption a Hero takes the closer they get to a grizzly end, but they will not succeed without it! It is a question of when, not if. When a Hero dies (and they will die), the player picks a new one from the reserve. If there are no Heroes left in the reserve when one dies, the Sin wins.
The Sin player also has difficult choices to make, but the one most unique to The Others is when they will act. Unlike most one-versus-many games, the Sin player doesn’t have a spot in turn order. The Sin player gets a turn by spending a reaction token after a Hero has completed their turn. The Sin begins the game with a small supply (usually only two tokens), and can only send monsters after the Hero that has just acted, so they must pick their moments to strike carefully.
The Others is one of the most unique dungeon crawl board games I’ve ever played and is one of the best-looking games I’ve ever owned. (Corruption, decay, and eldritch horrors can be beautiful no you shut up!) As a bonus, the massive amount of expansions for both Sins and Heroes means that it will be a long time before this one gets stale. If you enjoy games like Zombicide, Decent, Imperial Assault, or Castle Ravenloft; and you have a taste for movies like Hellraiser, Alien, or Event Horizon, you should check out The Others.
About the Author
James Nettum started playing RPG’s while in fourth grade, sneaking in sessions of AD&D on the playground of his Catholic school. He went pro at the age of 25 when he took a position at Pegasus Games in Madison, Wisconsin. He’s been there 10 years and plays every sort of game, except collectibles.
James started posting a 12 Days of Holiday Gaming via Facebook on Black Friday in 2016. I enjoyed the recommendations and wanted to share them. With his permission, I’m reblogging the series here at Chicago Geek Guy.